MORE PLAY TESTING! MORE ENDINGS! MORE THINGS!
- Ben Martin
- Sep 27, 2019
- 2 min read
Hello hello our wonderful readers. This week we really started to pick things up and just did, well, more. Each member of our team started to conduct official play testing, and thankfully our game didn't break, too badly that is. There were a couple errors here and there but for the most part it was smooth sailing!
As a part of this process we needed to go through IRB training to make sure that are tests were "ethical" and that we wouldn't leave any lasting psychological damage on our lab rats.
I kid, I kid.
Mostly.
I'm sorry IRB please don't bring down your bureaucratic wrath on us small students.
Moving on to other things we recently started to just pump out more endings and add them to the game, so now you can waste 5 minutes of your time a grand total of 6 times while playing our game.
Here are some hints as to how to get to these delightful routes in "C.A.T.".
Ending
Ending 2 of 6: Everything is fine.
Ending 3 of 6: Ignore that THING and RUN.
Ending 4 of 6: It is angry. APPEASE IT.
Ending 5 of 6: Fatten up for winter.
Ending 6 of 6: Get a jump on it.
And we have finally, FINALLY, gotten more artwork and images into our game than just our living room image. Turns out encoding images into Base64 is not fun to work with. At all. Who would have thought?
And that's pretty much it from us this week! We will continue to add more to the game going forward, including additional endings, options, and, drum roll please, sounds! Its almost like we're making a real game now.
- Ben Martin
Wow, congrats on hitting 6 endings in C.A.T., that's astounding. Did you originally plan to just do six, or did was six a number you reached after cutting back at all? I know my team also planned out multiple endings and then scaled back the number of them towards the end of the development. Congrats on finishing the game! - Dan Enriquez
Sounds like it's coming along nicely. I'm really excited for release! Are you possibly willing to show us a preview of the new artwork?
-Jake Matthews
I hope that the playtesting results gave helpful feedback. For CrossFire Studios, it was an important part of creating the game, but if your testing went smoothly then that is awesome to hear. I am excited to see how all the endings turn out, and how they each differ from one another.
-Sean
I can't believe there are 6 endings. That's amazing considering how much time there is to work on the project. I hope these are thoroughly tested for each ending and you can't accidentally get a different ending or worse, no ending.
WOOO Endings!!! Sounds very Uncle Who Works For Nintendo to me! But im more interested in why you are encoding your images into base64. Does you language of twine require it or does it add better security? Our images where easily dragable and downloadable so we made them all background-images. Now they aren't dragable, but you still could get them from inspect element. Does the base64 encode fix this or a different problem?